#version 330 core
out vec4 FragColor;

in vec3 ourColor;
in vec2 TexCoord;

uniform sampler2D ourTexture;

void main()
{
	FragColor = texture(ourTexture, TexCoord) * vec4(ourColor, 1.0);
	//FragColor = mix(texture(texture1,TexCoord),texture(texture2,TexCoord),0.2);
}